#include <shadow.h>
Definition at line 504 of file shadow.h.
◆ m_coverageSpotL
| float unravel::shadow::SceneSettings::m_coverageSpotL |
◆ m_depthImpl
◆ m_drawDepthBuffer
| bool unravel::shadow::SceneSettings::m_drawDepthBuffer |
◆ m_fovXAdjust
| float unravel::shadow::SceneSettings::m_fovXAdjust |
◆ m_fovYAdjust
| float unravel::shadow::SceneSettings::m_fovYAdjust |
◆ m_lightType
◆ m_numSplits
| int unravel::shadow::SceneSettings::m_numSplits |
◆ m_showSmCoverage
| bool unravel::shadow::SceneSettings::m_showSmCoverage |
◆ m_smImpl
◆ m_splitDistribution
| float unravel::shadow::SceneSettings::m_splitDistribution |
◆ m_spotInnerAngle
| float unravel::shadow::SceneSettings::m_spotInnerAngle |
◆ m_spotOuterAngle
| float unravel::shadow::SceneSettings::m_spotOuterAngle |
◆ m_stabilize
| bool unravel::shadow::SceneSettings::m_stabilize |
◆ m_stencilPack
| bool unravel::shadow::SceneSettings::m_stencilPack |
◆ m_updateLights
| bool unravel::shadow::SceneSettings::m_updateLights |
◆ m_updateScene
| bool unravel::shadow::SceneSettings::m_updateScene |
The documentation for this struct was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/rendering/shadow.h