#include <shadow.h>
Definition at line 474 of file shadow.h.
◆ SHADOW_FLOAT_PARAM() [1/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_bias | | ) |
|
◆ SHADOW_FLOAT_PARAM() [2/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_customParam0 | | ) |
|
◆ SHADOW_FLOAT_PARAM() [3/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_customParam1 | | ) |
|
◆ SHADOW_FLOAT_PARAM() [4/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_depthValuePow | | ) |
|
◆ SHADOW_FLOAT_PARAM() [5/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_far | | ) |
|
◆ SHADOW_FLOAT_PARAM() [6/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_near | | ) |
|
◆ SHADOW_FLOAT_PARAM() [7/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_normalOffset | | ) |
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◆ SHADOW_FLOAT_PARAM() [8/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_sizePwrTwo | | ) |
|
◆ SHADOW_FLOAT_PARAM() [9/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_xNum | | ) |
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◆ SHADOW_FLOAT_PARAM() [10/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_xOffset | | ) |
|
◆ SHADOW_FLOAT_PARAM() [11/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_yNum | | ) |
|
◆ SHADOW_FLOAT_PARAM() [12/12]
unravel::shadow::ShadowMapSettings::SHADOW_FLOAT_PARAM |
( |
m_yOffset | | ) |
|
◆ m_doBlur
bool unravel::shadow::ShadowMapSettings::m_doBlur {} |
◆ m_progPack
gpu_program* unravel::shadow::ShadowMapSettings::m_progPack {} |
◆ m_progPackSkinned
gpu_program* unravel::shadow::ShadowMapSettings::m_progPackSkinned {} |
The documentation for this struct was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/rendering/shadow.h