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Unravel Engine C++ Reference
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#include <ssil_pass.h>
Definition at line 98 of file ssil_pass.h.
| const camera* unravel::ssil_pass::run_params::cam {} |
Definition at line 109 of file ssil_pass.h.
| gfx::texture::ptr unravel::ssil_pass::run_params::direct_lighting |
Definition at line 102 of file ssil_pass.h.
| gfx::frame_buffer::ptr unravel::ssil_pass::run_params::g_buffer |
Definition at line 100 of file ssil_pass.h.
| gfx::texture::ptr unravel::ssil_pass::run_params::hiz_buffer |
Definition at line 101 of file ssil_pass.h.
| gfx::texture::ptr unravel::ssil_pass::run_params::irradiance_sh |
Environment SH coefficients (9x3 R32F); sampled per ray as the miss fallback so the trace integrates the environment where it escapes on-screen geometry. May be null on the first frame, in which case the fallback is disabled (misses = 0).
Definition at line 108 of file ssil_pass.h.
| gfx::texture::ptr unravel::ssil_pass::run_params::prev_depth |
Definition at line 103 of file ssil_pass.h.
| gfx::texture::ptr unravel::ssil_pass::run_params::prev_ssil |
Definition at line 104 of file ssil_pass.h.
| ssil_settings unravel::ssil_pass::run_params::settings |
Definition at line 110 of file ssil_pass.h.