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Unravel Engine C++ Reference
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#include <engine/ecs/scene.h>#include <engine/rendering/pipeline/passes/assao_pass.h>#include <engine/rendering/pipeline/passes/auto_exposure_pass.h>#include <engine/rendering/pipeline/passes/bloom_pass.h>#include <engine/rendering/pipeline/passes/fxaa_pass.h>#include <engine/rendering/pipeline/passes/ssr_pass.h>#include <engine/rendering/pipeline/passes/ssil_pass.h>#include <engine/rendering/pipeline/passes/tonemapping_pass.h>#include <engine/rendering/pipeline/passes/taa_pass.h>#include <entt/entt.hpp>#include <math/math.h>#include <optional>Go to the source code of this file.
Classes | |
| struct | unravel::resolved_post_process_settings |
| Merged post-processing settings from all contributing volumes. More... | |
Namespaces | |
| namespace | unravel |
Functions | |
| auto | unravel::resolve_post_process_volumes (scene &scn, const math::vec3 &camera_pos, entt::handle camera_ent) -> resolved_post_process_settings |
| Resolves post-process volumes for a camera position. | |