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| override bool | Equals (object obj) |
| | Determines whether the specified object is equal to the current asset.
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| bool | Equals (Asset< T > other) |
| | Determines whether the specified Asset<T> is equal to the current asset.
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| override int | GetHashCode () |
| | Serves as the default hash function for the asset.
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| static bool | operator== (Asset< T > lhs, Asset< T > rhs) |
| | Determines whether two Asset<T> instances are equal.
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| static bool | operator!= (Asset< T > lhs, Asset< T > rhs) |
| | Determines whether two Asset<T> instances are not equal.
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| Guid | uid [get, set] |
| | Gets the unique identifier (UID) of the asset.
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Definition at line 7 of file Prefab.cs.
The documentation for this class was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine_data/data/scripts/scene/Prefab.cs