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auto | unravel::blend (const math::transform &lhs, const math::transform &rhs, float factor) -> math::transform |
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void | unravel::blend_poses (const animation_pose &pose1, const animation_pose &pose2, float factor, animation_pose &result_pose) |
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auto | unravel::blend_additive (const math::transform &base, const math::transform &additive, const math::transform &ref, float weight) -> math::transform |
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void | unravel::blend_poses_additive (const animation_pose &base, const animation_pose &additive, const animation_pose &ref_pose, float weight, animation_pose &result) |
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