#include <input_manager.hpp>
Definition at line 9 of file input_manager.hpp.
◆ ~input_manager()
virtual input::input_manager::~input_manager |
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virtualdefault |
◆ after_events_update()
virtual void input::input_manager::after_events_update |
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pure virtual |
◆ before_events_update()
virtual void input::input_manager::before_events_update |
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pure virtual |
◆ get_gamepad()
virtual auto input::input_manager::get_gamepad |
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uint32_t | index | ) |
const -> const gamepad & |
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pure virtual |
◆ get_keyboard()
virtual auto input::input_manager::get_keyboard |
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const -> const keyboard & |
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pure virtual |
◆ get_max_gamepads()
virtual auto input::input_manager::get_max_gamepads |
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const -> uint32_t |
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pure virtual |
◆ get_mouse()
virtual auto input::input_manager::get_mouse |
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const -> const mouse & |
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pure virtual |
The documentation for this class was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/input/action_map/input_manager.hpp