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Unravel Engine C++ Reference
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#include <default_textures.h>
Public Member Functions | |
| void | generate () |
| void | clear () |
| auto | black_texture () const -> gfx::texture::ptr |
| auto | white_texture () const -> gfx::texture::ptr |
| auto | missing_texture () const -> gfx::texture::ptr |
| auto | transparent_texture () const -> gfx::texture::ptr |
| auto | cloud_noise () -> cloud_noise_textures & |
| auto | cloud_noise () const -> const cloud_noise_textures & |
Static Public Member Functions | |
| static auto | get () -> default_textures & |
Definition at line 10 of file default_textures.h.
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inline |
Definition at line 18 of file default_textures.h.
| void unravel::default_textures::clear | ( | ) |
Definition at line 55 of file default_textures.cpp.
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inline |
Definition at line 25 of file default_textures.h.
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inline |
Definition at line 26 of file default_textures.h.
| void unravel::default_textures::generate | ( | ) |
Definition at line 45 of file default_textures.cpp.
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static |
Definition at line 39 of file default_textures.cpp.
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inline |
Definition at line 20 of file default_textures.h.
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inline |
Fully transparent black (alpha 0). Used as the SSIL-disabled fallback so the indirect-lighting mix(irradiance, ssil.rgb, ssil.a) collapses to the SH probe.
Definition at line 23 of file default_textures.h.
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inline |
Definition at line 19 of file default_textures.h.