29 auto get_scene_display_name(
const editing_manager& em,
scene* target_scene)
const -> std::string;
void on_after_render(rtti::context &ctx) override
void draw_ui(rtti::context &ctx) override
void init(rtti::context &ctx)
hierarchy_panel(imgui_panels *parent, const char *name)
auto get_window_flags() const -> ImGuiWindowFlags override
Represents a scene in the ACE framework, managing entities and their relationships.