#include "imgui.h"
#include "backend/imgui_impl_ospp.h"
#include <bgfx/embedded_shader.h>
#include <bx/allocator.h>
#include <bx/math.h>
#include <bx/timer.h>
#include <graphics/utils/bgfx_utils.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <set>
#include <cstdint>
#include "graphics/graphics.h"
#include "shaders/fs_imgui_image.bin.h"
#include "shaders/fs_ocornut_imgui.bin.h"
#include "shaders/vs_imgui_image.bin.h"
#include "shaders/vs_ocornut_imgui.bin.h"
#include "fonts/icons/icons_material_design_icons.ttf.h"
#include "fonts/roboto/roboto_regular.ttf.h"
#include "fonts/roboto/robotomono_regular.ttf.h"
#include "fonts/inter/inter_thin.ttf.h"
#include "fonts/inter/inter_light.ttf.h"
#include "fonts/inter/inter_extra_light.ttf.h"
#include "fonts/inter/inter_regular.ttf.h"
#include "fonts/inter/inter_medium.ttf.h"
#include "fonts/inter/inter_semi_bold.ttf.h"
#include "fonts/inter/inter_bold.ttf.h"
#include "fonts/inter/inter_extra_bold.ttf.h"
#include "fonts/inter/inter_black.ttf.h"
#include <engine/engine.h>
#include <engine/assets/asset_manager.h>
#include <graphics/shader.h>
Go to the source code of this file.
◆ ImGui_ImplGFX_UpdateTexture()
void ImGui_ImplGFX_UpdateTexture |
( |
ImTextureData * | tex | ) |
|
◆ imguiBeginFrame()
void imguiBeginFrame |
( |
float | dt | ) |
|
◆ imguiCreate()
◆ imguiDestroy()
◆ imguiEndFrame()
◆ imguiProcessEvent()