Here is a list of all namespace members with links to the namespace documentation for each member:
- l -
- languages : GenerateIconFontCppHeaders
- lathe() : generator
- layer_reserved : unravel
- LEAD_OFFSET : utf8::internal
- LEAD_SURROGATE_MAX : utf8::internal
- LEAD_SURROGATE_MIN : utf8::internal
- left : math::volume_plane, unravel
- left_bottom_far : math::volume_geometry_point
- left_bottom_near : math::volume_geometry_point
- left_top_far : math::volume_geometry_point
- left_top_near : math::volume_geometry_point
- length_impl() : math::detail
- lerp() : seq
- light_type : unravel
- linear() : seq::ease
- LOAD() : audio, bgfx, input, ser20, unravel
- load_ctx_ptr : unravel
- load_entity() : ser20
- load_entity_from_id() : ser20
- load_entity_from_uid() : ser20
- LOAD_EXTERN() : bgfx, input, ser20, unravel
- load_flags : unravel
- load_from() : unravel
- load_from_file() : unravel::asset_reader, unravel
- load_from_file< animation_clip >() : unravel::asset_reader
- load_from_file< audio_clip >() : unravel::asset_reader
- load_from_file< font >() : unravel::asset_reader
- load_from_file< gfx::shader >() : unravel::asset_reader
- load_from_file< gfx::texture >() : unravel::asset_reader
- load_from_file< material >() : unravel::asset_reader
- load_from_file< mesh >() : unravel::asset_reader
- load_from_file< physics_material >() : unravel::asset_reader
- load_from_file< prefab >() : unravel::asset_reader
- load_from_file< scene_prefab >() : unravel::asset_reader
- load_from_file< script >() : unravel::asset_reader
- load_from_file< style_sheet >() : unravel::asset_reader
- load_from_file< ui_tree >() : unravel::asset_reader
- load_from_file_bin() : unravel
- load_from_instance() : unravel::asset_reader
- load_from_prefab() : unravel
- load_from_prefab_bin() : unravel
- load_from_prefab_out() : unravel
- load_from_stream() : unravel
- load_from_stream_bin() : unravel
- load_from_view() : unravel
- LOAD_FUNCTION_NAME() : ser20
- load_importer_from_file() : unravel
- LOAD_INLINE() : input, unravel
- LOAD_INSTANTIATE() : bgfx, input, ser20, unravel
- load_mesh_data_from_file() : unravel::importer
- LOAD_MINIMAL_FUNCTION_NAME() : ser20
- load_variant() : ser20::variant_detail
- lod_data_container : unravel::rendering
- log() : gfx
- log_callback_t : serialization
- log_missing_compiled_asset_for_key() : unravel::asset_reader
- log_missing_raw_asset_for_key() : unravel::asset_reader
- log_unknown_protocol_for_key() : unravel::asset_reader
- log_warning() : serialization
- look_rotation() : glm
- ltrim() : string_utils::alterable, string_utils