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Unravel Engine C++ Reference
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#include <engine/ecs/ecs.h>#include <engine/layers/layer_mask.h>#include <engine/rendering/camera.h>#include <engine/rendering/batch_collector.h>#include <graphics/frame_buffer.h>#include <graphics/render_view.h>#include "passes/assao_pass.h"#include "passes/atmospheric_pass.h"#include "passes/atmospheric_pass_perez.h"#include "passes/atmospheric_pass_skybox.h"#include "passes/blit_pass.h"#include "passes/fxaa_pass.h"#include "passes/hiz_pass.h"#include "passes/prefilter_pass.h"#include "passes/ssr_pass.h"#include "passes/tonemapping_pass.h"#include <base/basetypes.hpp>#include <context/context.hpp>#include <hpp/small_vector.hpp>#include <map>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| struct | unravel::rendering::lod_data |
| Contains level of detail (LOD) data for an entity. More... | |
| struct | unravel::rendering::pipeline_stats |
| class | unravel::rendering::pipeline |
| struct | unravel::rendering::pipeline::run_params |
Namespaces | |
| namespace | unravel |
| namespace | unravel::rendering |
Typedefs | |
| using | unravel::rendering::lod_data_container = std::map<entt::handle, lod_data> |
| using | unravel::rendering::visibility_set_models_t = hpp::small_vector<entt::handle> |