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Unravel Engine C++ Reference
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#include "splash_scene.h"#include <engine/assets/asset_manager.h>#include <engine/defaults/defaults.h>#include <engine/ecs/components/transform_component.h>#include <engine/settings/settings.h>#include <engine/ui/ecs/components/ui_document_component.h>#include <engine/ui/ui_tree.h>#include <logging/logging.h>#include <seq/seq.h>#include <RmlUi/Core/Animation.h>#include <RmlUi/Core/Element.h>#include <RmlUi/Core/ElementDocument.h>#include <RmlUi/Core/Property.h>#include <RmlUi/Core/StyleTypes.h>#include <RmlUi/Core/Tween.h>#include <algorithm>#include <chrono>Go to the source code of this file.
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| namespace | unravel |
| float duration_sec = 0.0f |
Definition at line 34 of file splash_scene.cpp.
| std::string texture_path |
Definition at line 33 of file splash_scene.cpp.