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Unravel Engine C++ Reference
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#include "thumbnail_manager.h"#include <engine/animation/animation.h>#include <engine/assets/asset_manager.h>#include <engine/audio/audio_clip.h>#include <engine/defaults/defaults.h>#include <engine/ecs/components/transform_component.h>#include <engine/engine.h>#include <engine/events.h>#include <engine/physics/physics_material.h>#include <engine/rendering/ecs/components/camera_component.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/ecs/systems/rendering_system.h>#include <engine/meta/ecs/components/all_components.h>#include <engine/rendering/material.h>#include <engine/rendering/mesh.h>#include <engine/scripting/script.h>#include <graphics/render_pass.h>#include <graphics/texture.h>#include <filesystem/filesystem.h>#include <filesystem/watcher.h>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
Functions | |
| template<> | |
| auto | unravel::thumbnail_manager::get_thumbnail< gfx::texture > (const asset_handle< gfx::texture > &asset) -> gfx::texture::ptr |
| template<> | |
| auto | unravel::thumbnail_manager::get_thumbnail< gfx::shader > (const asset_handle< gfx::shader > &asset) -> gfx::texture::ptr |