Unravel Engine C++ Reference
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#include "thumbnail_manager.h"
#include <engine/animation/animation.h>
#include <engine/assets/asset_manager.h>
#include <engine/audio/audio_clip.h>
#include <engine/defaults/defaults.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/engine.h>
#include <engine/events.h>
#include <engine/physics/physics_material.h>
#include <engine/rendering/ecs/components/camera_component.h>
#include <engine/rendering/ecs/components/model_component.h>
#include <engine/rendering/ecs/systems/rendering_system.h>
#include <engine/meta/ecs/components/all_components.h>
#include <engine/rendering/material.h>
#include <engine/rendering/mesh.h>
#include <engine/scripting/script.h>
#include <graphics/render_pass.h>
#include <graphics/texture.h>
#include <filesystem/filesystem.h>
#include <filesystem/watcher.h>
Go to the source code of this file.
Namespaces | |
namespace | unravel |
Functions | |
template<> | |
auto | unravel::thumbnail_manager::get_thumbnail< gfx::texture > (const asset_handle< gfx::texture > &asset) -> gfx::texture::ptr |
template<> | |
auto | unravel::thumbnail_manager::get_thumbnail< gfx::shader > (const asset_handle< gfx::shader > &asset) -> gfx::texture::ptr |