Unravel Engine C++ Reference
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#include "inspector_assets.h"
#include "inspectors.h"
#include <engine/animation/animation.h>
#include <engine/assets/asset_manager.h>
#include <engine/assets/impl/asset_extensions.h>
#include <engine/audio/audio_clip.h>
#include <engine/engine.h>
#include <engine/events.h>
#include <engine/physics/physics_material.h>
#include <engine/ui/ui_tree.h>
#include <engine/ui/style_sheet.h>
#include <engine/meta/assets/asset_database.hpp>
#include <engine/meta/assets/asset_importer_meta.hpp>
#include <engine/meta/ecs/entity.hpp>
#include <engine/ecs/components/prefab_component.h>
#include <engine/meta/physics/physics_material.hpp>
#include <engine/meta/rendering/material.hpp>
#include <engine/meta/rendering/texture.hpp>
#include <engine/meta/ui/ui_tree.hpp>
#include <engine/meta/ui/style_sheet.hpp>
#include <engine/rendering/material.h>
#include <engine/rendering/mesh.h>
#include <engine/rendering/font.h>
#include <editor/editing/editing_manager.h>
#include <editor/editing/thumbnail_manager.h>
#include <engine/assets/impl/asset_writer.h>
#include <filesystem/filesystem.h>
#include <filesystem/watcher.h>
#include <graphics/texture.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <imgui_widgets/sequencer/imgui_neo_sequencer.h>
#include <logging/logging.h>
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