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Here is a list of all variables with links to the classes they belong to:
- v -
- v : gfx::pos_texcoord0_vertex
- valid : mono::managed_interface::material_properties
- value : cmd_line::numeric_base< T, num_base >, input::gamepad_action_map::gamepad_entry, input::mouse_action_map::mouse_entry, math::color, mono::managed_interface::ui_change_event, mono::managed_interface::ui_slider_event, moodycamel::details::const_numeric_max< T >, seq::values_t< T >, unravel::animation_channel::key< T >
- version : unravel::settings::app_settings, unravel::ui_document_component
- vertex : unravel::mesh::weld_key
- vertex1 : unravel::mesh::adjacent_edge_key
- vertex2 : unravel::mesh::adjacent_edge_key
- vertex_count : unravel::mesh::load_data, unravel::mesh::preparation_data, unravel::mesh::submesh
- vertex_count_ : unravel::mesh
- vertex_data : unravel::mesh::load_data, unravel::mesh::preparation_data
- vertex_flags : unravel::mesh::preparation_data
- vertex_format : unravel::mesh::load_data
- vertex_format_ : unravel::mesh
- vertex_index : unravel::skin_bind_data::vertex_influence
- vertex_records : unravel::mesh::preparation_data
- vertex_score : unravel::mesh::optimizer_vertex_info
- vertex_source : unravel::mesh::preparation_data
- vertex_start : unravel::mesh::submesh
- vertices : generator::edge_t, generator::triangle_t, unravel::mesh::info
- vflags : unravel::rendering::pipeline::run_params
- view : gfx::dd_raii
- view_ : unravel::camera
- view_dirty_ : unravel::camera
- view_inverse_ : unravel::camera
- view_inverse_relative_ : unravel::camera
- view_relative_ : unravel::camera
- viewport_pos_ : unravel::camera
- viewport_size_ : unravel::camera
- vscode_executable : unravel::editor_settings::external_tools_settings