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Unravel Engine C++ Reference
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#include "script_component.hpp"#include "logging/logging.h"#include "serialization/serialization.h"#include <serialization/associative_archive.h>#include <serialization/binary_archive.h>#include <serialization/types/vector.hpp>#include <engine/assets/asset_manager.h>#include <engine/engine.h>#include <engine/events.h>#include <engine/scripting/ecs/systems/script_system.h>#include <dotnetpp/dotnetpp.h>#include <engine/meta/core/math/vector.hpp>#include <engine/meta/core/math/quaternion.hpp>#include <engine/meta/assets/asset_handle.hpp>#include <engine/meta/rendering/material.hpp>#include <engine/meta/rendering/mesh.hpp>#include <engine/meta/rendering/font.hpp>#include <engine/meta/animation/animation.hpp>#include <engine/meta/audio/audio_clip.hpp>#include <engine/meta/ecs/entity.hpp>#include <engine/meta/physics/physics_material.hpp>#include <engine/meta/layers/layer_mask.hpp>#include <graphics/texture.h>#include <hpp/finally.hpp>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| namespace | ser20 |
| auto get_type_by_fullname | ( | const std::string & | fullname | ) | -> dotnet::type |
Definition at line 576 of file script_component.cpp.
| std::vector<script_component::script_object> script_objects |
Definition at line 37 of file script_component.cpp.