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| auto | unravel::asset_reader::resolve_compiled_key (const std::string &key) -> std::string |
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| auto | unravel::asset_reader::resolve_compiled_path (const std::string &key) -> fs::path |
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| auto | unravel::asset_reader::resolve_path (const std::string &key) -> fs::path |
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| void | unravel::asset_reader::log_missing_compiled_asset_for_key (const std::string &key) |
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| void | unravel::asset_reader::log_missing_raw_asset_for_key (const std::string &key) |
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| void | unravel::asset_reader::log_unknown_protocol_for_key (const std::string &key) |
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| auto | unravel::asset_reader::validate (const std::string &key, const std::string &compiled_ext, std::string &out) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< gfx::texture > (tpp::thread_pool &pool, asset_handle< gfx::texture > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< gfx::shader > (tpp::thread_pool &pool, asset_handle< gfx::shader > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< material > (tpp::thread_pool &pool, asset_handle< material > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< mesh > (tpp::thread_pool &pool, asset_handle< mesh > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< animation_clip > (tpp::thread_pool &pool, asset_handle< animation_clip > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< prefab > (tpp::thread_pool &pool, asset_handle< prefab > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< scene_prefab > (tpp::thread_pool &pool, asset_handle< scene_prefab > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< physics_material > (tpp::thread_pool &pool, asset_handle< physics_material > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< audio_clip > (tpp::thread_pool &pool, asset_handle< audio_clip > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< font > (tpp::thread_pool &pool, asset_handle< font > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< script > (tpp::thread_pool &pool, asset_handle< script > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< ui_tree > (tpp::thread_pool &pool, asset_handle< ui_tree > &output, const std::string &key) -> bool |
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| template<> |
| auto | unravel::asset_reader::load_from_file< style_sheet > (tpp::thread_pool &pool, asset_handle< style_sheet > &output, const std::string &key) -> bool |
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